5 muton elite 2.
Long war alien on roof.
Sectoids now have 10 hp regen 2 some have squadsight.
Cyberdisk show up and mechtoids show up on landed ufos.
2 muton elite 5 berserkers pod 4.
Muton elites have extremely high aim sentinel reactive sensors and 30 hp.
Berzerkers have 50 hp thin men.
I m on ufo 341 now.
There were 57 aliens on board.
Ok so i saved my game just prior to temple ship assault and am just cruisin for aliens at this point.
Much like in vanilla aliens deploy in pods which are activated by seeing them.
It s crazy scary to advance when they are in the field and you don t really want to waste item space on scanners.
1 sectoid commander 7 super outsiders pod 3.
May 23 2016 november 25 2016 yaser.
This is a continuation of the fourth month.
Unlike vanilla long war ufos get better over time.
This feature is not available right now.
Chrysallids normal ones not pod bosses now have 15 hp and regen 7 per turn.
I just spent 5 hrs going through a single mission a troop transport landing in month 9 take note of the timeline.
Gents i ve been playing xcom for a while finally tried lw.
The aliens keep evolving.
Please try again later.
A concealment scout allows you to advance and also give two.
Ufos come in a variety of different sizes and configuration and knowing what works well against what ufo can make the difference between victory and defeat.
Alien life forms long war a chryssalid squad leader compared to its smaller brethren.
Long war enemy within introduces 7 new armors for a total of 14 generally built as lighter armors allowing more mobility at some cost of protection.
7 mutons pod 2.
It is excellent but quite challenging.
Below is a short general description of the types of ufos that the player can encounter in the long war.